Best FlaUI code snippet using FlaUI.UIA3.Patterns.SelectionPatternPropertyIds
Selection2Pattern.cs
Source:Selection2Pattern.cs
...17 {18 _selectionPattern = new SelectionPattern(frameworkAutomationElement, nativePattern);19 }20 }21 public class Selection2PatternPropertyIds : SelectionPatternPropertyIds, ISelection2PatternPropertyIds22 {23 public PropertyId CurrentSelectedItem => Selection2Pattern.CurrentSelectedItemProperty;24 public PropertyId FirstSelectedItem => Selection2Pattern.FirstSelectedItemProperty;25 public PropertyId ItemCount => Selection2Pattern.ItemCountProperty;26 public PropertyId LastSelectedItem => Selection2Pattern.LastSelectedItemProperty;27 }28}...
SelectionPattern.cs
Source:SelectionPattern.cs
...16 public SelectionPattern(FrameworkAutomationElementBase frameworkAutomationElement, UIA.IUIAutomationSelectionPattern nativePattern) : base(frameworkAutomationElement, nativePattern)17 {18 }19 }20 public class SelectionPatternPropertyIds : ISelectionPatternPropertyIds21 {22 public PropertyId CanSelectMultiple => SelectionPattern.CanSelectMultipleProperty;23 public PropertyId IsSelectionRequired => SelectionPattern.IsSelectionRequiredProperty;24 public PropertyId Selection => SelectionPattern.SelectionProperty;25 }26 public class SelectionPatternEventIds : ISelectionPatternEventIds27 {28 public EventId InvalidatedEvent => SelectionPattern.InvalidatedEvent;29 }30}...
SelectionPatternPropertyIds
Using AI Code Generation
1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Definitions;3using FlaUI.Core.Identifiers;4using FlaUI.Core.Patterns;5using FlaUI.UIA3.Identifiers;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 public PropertyId CanSelectMultiple => AutomationProperty.Register(AutomationType.UIA3, UIA3PropertyIds.CanSelectMultiple, "CanSelectMultiple");14 public PropertyId IsSelectionRequired => AutomationProperty.Register(AutomationType.UIA3, UIA3PropertyIds.IsSelectionRequired, "IsSelectionRequired");15 public PropertyId Selection => AutomationProperty.Register(AutomationType.UIA3, UIA3PropertyIds.Selection, "Selection");16 }17}18using FlaUI.Core.AutomationElements;19using FlaUI.Core.Definitions;20using FlaUI.Core.Identifiers;21using FlaUI.Core.Patterns;22using FlaUI.UIA3.Identifiers;23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28{29 {30 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA3, UIA3PatternIds.Selection, "Selection", AutomationObjectIds.IsSelectionPatternAvailableProperty);31 protected SelectionPatternBase(FrameworkAutomationElementBase frameworkAutomationElement, PropertyId[] propertyIds) : base(frameworkAutomationElement, Pattern, propertyIds)32 {33 }34 public ISelectionPatternInformation Cached => throw new NotImplementedException();35 public ISelectionPatternInformation Current => throw new NotImplementedException();36 public ISelectionPatternProperties Properties => throw new NotImplementedException();37 public AutomationElement[] GetSelection()38 {39 throw new NotImplementedException();40 }41 }42}43using FlaUI.Core.AutomationElements;44using FlaUI.Core.Definitions;45using FlaUI.Core.Identifiers;46using FlaUI.Core.Patterns;47using FlaUI.UIA3.Identifiers;48using System;
SelectionPatternPropertyIds
Using AI Code Generation
1using FlaUI.Core.AutomationElements.Infrastructure;2using FlaUI.UIA3.Patterns;3using FlaUI.UIA3.Patterns.Properties;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9using FlaUI.Core;10using FlaUI.Core.AutomationElements;11using FlaUI.Core.AutomationElements.Infrastructure;12using FlaUI.Core.Definitions;13using FlaUI.Core.EventHandlers;14using FlaUI.Core.Identifiers;15using FlaUI.Core.Input;16using FlaUI.Core.Shapes;17using FlaUI.Core.Tools;18using FlaUI.UIA3;19using FlaUI.UIA3.EventHandlers;20using FlaUI.UIA3.Identifiers;21using System.Windows.Automation;22using FlaUI.Core.AutomationElements;23using FlaUI.Core.Patterns;24{25 {26 static void Main(string[] args)27 {28 var app = FlaUI.Core.Application.Launch("notepad.exe");29 var automation = new UIA3Automation();30 var window = app.GetMainWindow(automation);31 var textBox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit));32 textBox.AsTextBox().Text = "Hello World";33 window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Save"))).AsButton().Invoke();34 window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Don't Save"))).AsButton().Invoke();35 window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Cancel"))).AsButton().Invoke();36 window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Yes"))).AsButton().Invoke();37 window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("No"))).AsButton().Invoke();38 window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("OK"))).AsButton().Invoke();39 window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Close"))).AsButton().Invoke();40 window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Apply"))).AsButton().Invoke();41 window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Retry"))
SelectionPatternPropertyIds
Using AI Code Generation
1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.UIA3.Patterns;4using System;5using System.Windows.Automation;6{7 {8 static void Main(string[] args)9 {10 var application = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");11 var automation = new UIA3Automation();12 var window = application.GetMainWindow(automation);13 var button = window.FindFirstDescendant(cf => cf.ByName("One").And(cf.ByControlType(ControlType.Button)));14 button.AsButton().Click();
SelectionPatternPropertyIds
Using AI Code Generation
1using FlaUI.Core.AutomationElements.Infrastructure;2using FlaUI.UIA3.Patterns;3using FlaUI.Core.AutomationElements;4using FlaUI.Core;5using System;6using FlaUI.Core.Definitions;7using FlaUI.Core.Input;8using FlaUI.Core.Tools;9using FlaUI.Core.WindowsAPI;10using System.Windows.Automation;11{12 {13 public static void Main(string[] args)14 {15 var application = FlaUI.Core.Application.Launch("notepad.exe");16 var mainWindow = application.GetMainWindow(Automation);17 var textBox = mainWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit)).AsTextBox();18 textBox.Text = "Hello World";19 var selectionPattern = textBox.Patterns.Selection.PatternOrDefault;20 selectionPattern.Select(0, 5);21 var selectionPatternProperties = selectionPattern.Properties;22 var activeEnd = selectionPatternProperties.ActiveEnd.Value;23 var count = selectionPatternProperties.Count.Value;24 var firstSelectedItem = selectionPatternProperties.GetFirstSelectedItem();25 var getSelection = selectionPatternProperties.GetSelection();26 var isSelectionRequired = selectionPatternProperties.IsSelectionRequired.Value;27 var canSelectMultiple = selectionPatternProperties.CanSelectMultiple.Value;28 var getSelection2 = selectionPatternProperties.GetSelection2();29 var getSelection3 = selectionPatternProperties.GetSelection3();30 var getSelection4 = selectionPatternProperties.GetSelection4();31 var getSelection5 = selectionPatternProperties.GetSelection5();32 var getSelection6 = selectionPatternProperties.GetSelection6();33 var getSelection7 = selectionPatternProperties.GetSelection7();
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