How to use LandmarkTypeConverter class of FlaUI.UIA3.Converters package

Best FlaUI code snippet using FlaUI.UIA3.Converters.LandmarkTypeConverter

AutomationObjectIds.cs

Source:AutomationObjectIds.cs Github

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...48 public static readonly PropertyId IsRequiredForFormProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_IsRequiredForFormPropertyId, "IsRequiredForForm");49 public static readonly PropertyId ItemStatusProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_ItemStatusPropertyId, "ItemStatus");50 public static readonly PropertyId ItemTypeProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_ItemTypePropertyId, "ItemType");51 public static readonly PropertyId LabeledByProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_LabeledByPropertyId, "LabeledBy").SetConverter(AutomationElementConverter.NativeToManaged);52 public static readonly PropertyId LandmarkTypeProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_LandmarkTypePropertyId, "LandmarkType").SetConverter((a, o) => LandmarkTypeConverter.ToLandmarkType(o));53 public static readonly PropertyId LevelProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_LevelPropertyId, "Level");54 public static readonly PropertyId LiveSettingProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_LiveSettingPropertyId, "LiveSetting");55 public static readonly PropertyId LocalizedControlTypeProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_LocalizedControlTypePropertyId, "LocalizedControlType");56 public static readonly PropertyId LocalizedLandmarkTypeProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_LocalizedLandmarkTypePropertyId, "LocalizedLandmarkType");57 public static readonly PropertyId NameProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_NamePropertyId, "Name");58 public static readonly PropertyId NativeWindowHandleProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_NativeWindowHandlePropertyId, "NativeWindowHandle").SetConverter((a, o) => ValueConverter.IntToIntPtr(o));59 public static readonly PropertyId OptimizeForVisualContentProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_OptimizeForVisualContentPropertyId, "OptimizeForVisualContent");60 public static readonly PropertyId OrientationProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_OrientationPropertyId, "Orientation");61 public static readonly PropertyId OutlineColorProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_OutlineColorPropertyId, "OutlineColor");62 public static readonly PropertyId OutlineThicknessProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_OutlineThicknessPropertyId, "OutlineThickness");63 public static readonly PropertyId PositionInSetProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_PositionInSetPropertyId, "PositionInSet");64 public static readonly PropertyId ProcessIdProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_ProcessIdPropertyId, "ProcessId");65 public static readonly PropertyId ProviderDescriptionProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_ProviderDescriptionPropertyId, "ProviderDescription");66 public static readonly PropertyId RotationProperty = PropertyId.Register(AutomationType.UIA3, UIA.UIA_PropertyIds.UIA_RotationPropertyId, "Rotation");...

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LandmarkTypeConverter.cs

Source:LandmarkTypeConverter.cs Github

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...5{6 /// <summary>7 /// Converter with converts between <see cref="UIA.UIA_LandmarkTypeIds"/> and FlaUIs <see cref="LandmarkType"/>.8 /// </summary>9 public static class LandmarkTypeConverter10 {11 /// <summary>12 /// Converts a <see cref="UIA.UIA_LandmarkTypeIds"/> to a FlaUI <see cref="LandmarkType"/>.13 /// </summary>14 public static object ToLandmarkType(object nativeLandmarkType)15 {16 switch ((int)nativeLandmarkType)17 {18 case UIA.UIA_LandmarkTypeIds.UIA_CustomLandmarkTypeId:19 return LandmarkType.CustomLandmark;20 case UIA.UIA_LandmarkTypeIds.UIA_FormLandmarkTypeId:21 return LandmarkType.FormLandmark;22 case UIA.UIA_LandmarkTypeIds.UIA_MainLandmarkTypeId:23 return LandmarkType.MainLandmark;...

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LandmarkTypeConverter

Using AI Code Generation

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1using System;2using System.Windows.Forms;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Definitions;6using FlaUI.Core.Tools;7using FlaUI.UIA3;8using FlaUI.UIA3.Converters;9{10 {11 public Form1()12 {13 InitializeComponent();14 }15 private void button1_Click(object sender, EventArgs e)16 {17 var app = Application.Launch(@"C:\Program Files (x86)\Notepad++\notepad++.exe");18 var automation = new UIA3Automation();19 Retry.WhileException(() => automation.GetDesktop().FindFirstDescendant(cf => cf.ByName("Notepad++")), TimeSpan.FromSeconds(2), TimeSpan.FromMilliseconds(100));20 var window = app.GetMainWindow(automation);21 var textBox = window.FindFirstDescendant(cf => cf.ByName("Text Editor").And(cf.ByControlType(ControlType.Edit)));22 textBox.AsTextBox().Text = "Hello World";23 app.Close();24 }25 private void button2_Click(object sender, EventArgs e)26 {27 var app = Application.Launch(@"C:\Program Files (x86)\Notepad++\notepad++.exe");28 var automation = new UIA3Automation();29 Retry.WhileException(() => automation.GetDesktop().FindFirstDescendant(cf => cf.ByName("Notepad++")), TimeSpan.FromSeconds(2), TimeSpan.FromMilliseconds(100));30 var window = app.GetMainWindow(automation);31 var textBox = window.FindFirstDescendant(cf => cf.ByName("Text Editor").And(cf.ByControlType(ControlType.Edit)));32 textBox.AsTextBox().Text = "Hello World";33 var landmarkType = LandmarkTypeConverter.ToLandmarkType(textBox.AsTextBox().LandmarkType);34 MessageBox.Show(landmarkType.ToString());

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LandmarkTypeConverter

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.Tools;5using FlaUI.UIA3.Converters;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 public LandmarkType Convert(AutomationElement automationElement)14 {15 var value = automationElement.Properties.LandmarkType.ValueOrDefault;16 return (LandmarkType)value;17 }18 }19}20using FlaUI.Core;21using FlaUI.Core.AutomationElements;22using FlaUI.Core.Definitions;23using FlaUI.Core.Tools;24using FlaUI.UIA3.Converters;25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30{31 {32 public LandmarkType Convert(AutomationElement automationElement)33 {34 var value = automationElement.Properties.LandmarkType.ValueOrDefault;35 return (LandmarkType)value;36 }37 }38}39using FlaUI.Core;40using FlaUI.Core.AutomationElements;41using FlaUI.Core.Definitions;42using FlaUI.Core.Tools;43using FlaUI.UIA3.Converters;44using System;45using System.Collections.Generic;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 public LandmarkType Convert(AutomationElement automationElement)52 {53 var value = automationElement.Properties.LandmarkType.ValueOrDefault;54 return (LandmarkType)value;55 }56 }57}

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LandmarkTypeConverter

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.UIA3.Converters;3using System;4using System.Windows.Forms;5{6 {7 public Form1()8 {9 InitializeComponent();10 }11 private void button1_Click(object sender, EventArgs e)12 {13 var automation = new UIA3Automation();14 var landmarkTypeConverter = new LandmarkTypeConverter();15 var landmarkType = landmarkTypeConverter.Convert("banner");16 var landmark = automation.GetDesktop().FindFirstDescendant(cf => cf.ByLandmarkType(landmarkType));17 MessageBox.Show(landmark.Properties.Name.Value);18 }19 }20}

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LandmarkTypeConverter

Using AI Code Generation

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1var landmarkTypeConverter = new LandmarkTypeConverter();2var landmarkType = landmarkTypeConverter.ConvertFrom(landmarkTypeString);3var landmarkTypeConverter = new LandmarkTypeConverter();4var landmarkType = landmarkTypeConverter.ConvertFrom(landmarkTypeString);5var landmarkTypeConverter = new LandmarkTypeConverter();6var landmarkType = landmarkTypeConverter.ConvertFrom(landmarkTypeString);7var landmarkTypeConverter = new LandmarkTypeConverter();8var landmarkType = landmarkTypeConverter.ConvertFrom(landmarkTypeString);9var landmarkTypeConverter = new LandmarkTypeConverter();10var landmarkType = landmarkTypeConverter.ConvertFrom(landmarkTypeString);11var landmarkTypeConverter = new LandmarkTypeConverter();12var landmarkType = landmarkTypeConverter.ConvertFrom(landmarkTypeString);13var landmarkTypeConverter = new LandmarkTypeConverter();14var landmarkType = landmarkTypeConverter.ConvertFrom(landmarkTypeString);15var landmarkTypeConverter = new LandmarkTypeConverter();16var landmarkType = landmarkTypeConverter.ConvertFrom(landmarkTypeString);17var landmarkTypeConverter = new LandmarkTypeConverter();18var landmarkType = landmarkTypeConverter.ConvertFrom(landmarkTypeString);19var landmarkTypeConverter = new LandmarkTypeConverter();20var landmarkType = landmarkTypeConverter.ConvertFrom(landmarkTypeString);21var landmarkTypeConverter = new LandmarkTypeConverter();22var landmarkType = landmarkTypeConverter.ConvertFrom(landmarkTypeString);23var landmarkTypeConverter = new LandmarkTypeConverter();

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LandmarkTypeConverter

Using AI Code Generation

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1var landmarkTypeConverter = new LandmarkTypeConverter();2var landmarkType = landmarkTypeConverter.ConvertFrom("complementary");3var window = FlaUI.Core.Application.Launch("notepad.exe").GetMainWindow(FlaUI.Core.Definitions.TreeScope.Element);4var landmarkPattern = window.Patterns.Landmark.PatternOrDefault;5landmarkPattern.SetLandmarkType(landmarkType);6window.Close();7var landmarkTypeConverter = new LandmarkTypeConverter();8var landmarkType = landmarkTypeConverter.ConvertFrom("custom");9var window = FlaUI.Core.Application.Launch("notepad.exe").GetMainWindow(FlaUI.Core.Definitions.TreeScope.Element);10var landmarkPattern = window.Patterns.Landmark.PatternOrDefault;11landmarkPattern.SetLandmarkType(landmarkType);12window.Close();13var landmarkTypeConverter = new LandmarkTypeConverter();14var landmarkType = landmarkTypeConverter.ConvertFrom("form");15var window = FlaUI.Core.Application.Launch("notepad.exe").GetMainWindow(FlaUI.Core.Definitions.TreeScope.Element);16var landmarkPattern = window.Patterns.Landmark.PatternOrDefault;17landmarkPattern.SetLandmarkType(landmarkType);18window.Close();19var landmarkTypeConverter = new LandmarkTypeConverter();20var landmarkType = landmarkTypeConverter.ConvertFrom("main");21var window = FlaUI.Core.Application.Launch("notepad.exe").GetMainWindow(FlaUI.Core.Definitions.TreeScope.Element);22var landmarkPattern = window.Patterns.Landmark.PatternOrDefault;23landmarkPattern.SetLandmarkType(landmarkType);24window.Close();25var landmarkTypeConverter = new LandmarkTypeConverter();26var landmarkType = landmarkTypeConverter.ConvertFrom("navigation");27var window = FlaUI.Core.Application.Launch("notepad.exe").GetMainWindow(FlaUI.Core.Definitions.TreeScope.Element);28var landmarkPattern = window.Patterns.Landmark.PatternOrDefault;29landmarkPattern.SetLandmarkType(landmarkType);30window.Close();

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LandmarkTypeConverter

Using AI Code Generation

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1using FlaUI.UIA3.Converters;2using System.Windows.Automation;3{4 {5 public LandmarkTypeConverter(AutomationProperty automationProperty)6 {7 AutomationProperty = automationProperty;8 }9 public AutomationProperty AutomationProperty { get; }10 public LandmarkType Convert(object nativeValue)11 {12 return (LandmarkType)nativeValue;13 }14 }15}16using FlaUI.Core;17using FlaUI.UIA3.Converters;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using System.Windows.Automation;24{25 {26 public LandmarkTypeConverter(AutomationProperty automationProperty)27 {28 AutomationProperty = automationProperty;29 }30 public AutomationProperty AutomationProperty { get; }31 public LandmarkType Convert(object nativeValue)32 {33 return (LandmarkType)nativeValue;34 }35 }36}37using FlaUI.Core;38using FlaUI.UIA3.Converters;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using System.Windows.Automation;45{46 {47 public LandmarkTypeConverter(AutomationProperty automationProperty)48 {49 AutomationProperty = automationProperty;50 }51 public AutomationProperty AutomationProperty { get; }52 public LandmarkType Convert(object nativeValue)53 {54 return (LandmarkType)nativeValue;55 }56 }57}58using FlaUI.Core;59using FlaUI.UIA3.Converters;60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65using System.Windows.Automation;66{67 {68 public LandmarkTypeConverter(AutomationProperty automationProperty)69 {70 AutomationProperty = automationProperty;71 }72 public AutomationProperty AutomationProperty { get; }

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LandmarkTypeConverter

Using AI Code Generation

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1using FlaUI.UIA3.Converters;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using System.Windows.Markup;5using System.Windows;6using System.Windows.Controls;7using System.Windows.Data;8using System.Windows.Documents;9using System.Windows.Input;10using System.Windows.Media;11using System.Windows.Media.Imaging;12using System.Windows.Navigation;13using System.Windows.Shapes;14{15 {16 public MainWindow()17 {18 InitializeComponent();19 }20 }21 {22 public object Convert(object value, Type targetType, object parameter, CultureInfo culture)23 {24 var landmarkType = (LandmarkType)value;25 switch (landmarkType)26 {27 return "Application";28 return "Aside";29 return "Article";30 return "Banner";31 return "Complementary";32 return "ContentInfo";33 return "Form";34 return "Main";35 return "Navigation";36 return "None";37 return "Search";38 throw new ArgumentOutOfRangeException();39 }40 }41 public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)42 {43 throw new NotImplementedException();44 }45 }46}47using FlaUI.UIA3.Converters;48using FlaUI.Core.AutomationElements.Infrastructure;49using FlaUI.Core.Definitions;50using System;51using System.Globalization;52using System.Windows.Data;53using System.Windows.Markup;54using System.Windows.Media;55using FlaUI.Core.AutomationElements;56using FlaUI.Core.Tools;57using FlaUI.Core.Input;58{59 {60 public object Convert(object value, Type targetType, object parameter, CultureInfo culture)61 {62 var landmarkType = (Landmark

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