Best FlaUI code snippet using FlaUI.UIA2.UIA2TreeWalker
UIA2TreeWalkerFactory.cs
Source:UIA2TreeWalkerFactory.cs
...6{7 /// <summary>8 /// Factory to create tree walkers for UIA2.9 /// </summary>10 public class UIA2TreeWalkerFactory : ITreeWalkerFactory11 {12 private readonly UIA2Automation _automation;13 /// <summary>14 /// Creates a UIA2 tree walker factory.15 /// </summary>16 public UIA2TreeWalkerFactory(UIA2Automation automation)17 {18 _automation = automation;19 }20 /// <inheritdoc />21 public ITreeWalker GetControlViewWalker()22 {23 var nativeTreeWalker = UIA.TreeWalker.ControlViewWalker;24 return new UIA2TreeWalker(_automation, nativeTreeWalker);25 }26 /// <inheritdoc />27 public ITreeWalker GetContentViewWalker()28 {29 var nativeTreeWalker = UIA.TreeWalker.ContentViewWalker;30 return new UIA2TreeWalker(_automation, nativeTreeWalker);31 }32 /// <inheritdoc />33 public ITreeWalker GetRawViewWalker()34 {35 var nativeTreeWalker = UIA.TreeWalker.RawViewWalker;36 return new UIA2TreeWalker(_automation, nativeTreeWalker);37 }38 /// <inheritdoc />39 public ITreeWalker GetCustomTreeWalker(ConditionBase condition)40 {41 var nativeCondition = ConditionConverter.ToNative(condition);42 var nativeTreeWalker = new UIA.TreeWalker(nativeCondition);43 return new UIA2TreeWalker(_automation, nativeTreeWalker);44 }45 }46}...
UIA2TreeWalker
Using AI Code Generation
1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.Input;5using FlaUI.Core.WindowsAPI;6using FlaUI.UIA2;7using FlaUI.UIA2.Patterns;8using System;9using System.Collections.Generic;10using System.Diagnostics;11using System.Linq;12using System.Text;13using System.Threading;14using System.Threading.Tasks;15{16 {17 static void Main(string[] args)18 {19 var app = Application.Launch(@"C:\Program Files (x86)\Google\Chrome\Application\chrome.exe");20 var automation = new UIA2Automation();21 var window = app.GetMainWindow(automation);22 var treeWalker = automation.TreeWalkerFactory.GetControlViewWalker();23 var element = treeWalker.GetFirstChild(window);24 while (element != null)25 {26 Console.WriteLine(element.Name);27 element = treeWalker.GetNextSibling(element);28 }29 Console.ReadKey();30 }31 }32}
UIA2TreeWalker
Using AI Code Generation
1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.Input;5using FlaUI.Core.WindowsAPI;6using FlaUI.UIA2;7using FlaUI.UIA2.Elements;8using FlaUI.UIA2.Patterns;9using System;10using System.Collections.Generic;11using System.Drawing;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15using System.Windows.Automation;16using System.Windows.Automation.Text;17{18 {19 public TreeWalker TreeWalker { get; private set; }20 public AutomationElement AutomationElement { get; private set; }21 public UIA2TreeWalker(AutomationElement automationElement)22 {23 TreeWalker = TreeWalker.ControlViewWalker;24 AutomationElement = automationElement;25 }26 public UIA2TreeWalker(AutomationElement automationElement, TreeScope treeScope)27 {28 TreeWalker = TreeWalker.RawViewWalker;29 AutomationElement = automationElement;30 }31 public UIA2TreeWalker(AutomationElement automationElement, TreeScope treeScope, Condition condition)32 {33 TreeWalker = new TreeWalker(condition);34 AutomationElement = automationElement;35 }36 public AutomationElement GetParent()37 {38 return TreeWalker.GetParent(AutomationElement);39 }40 public AutomationElement GetFirstChild()41 {42 return TreeWalker.GetFirstChild(AutomationElement);43 }44 public AutomationElement GetLastChild()45 {46 return TreeWalker.GetLastChild(AutomationElement);47 }48 public AutomationElement GetNextSibling()49 {50 return TreeWalker.GetNextSibling(AutomationElement);51 }52 public AutomationElement GetPreviousSibling()53 {54 return TreeWalker.GetPreviousSibling(AutomationElement);55 }56 }57}58using FlaUI.Core;59using FlaUI.Core.AutomationElements;60using FlaUI.Core.Definitions;61using FlaUI.Core.Input;62using FlaUI.Core.WindowsAPI;63using FlaUI.UIA2;64using FlaUI.UIA2.Elements;65using FlaUI.UIA2.Patterns;66using System;67using System.Collections.Generic;68using System.Drawing;69using System.Linq;70using System.Text;71using System.Threading.Tasks;
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