How to use WindowPattern class of FlaUI.UIA2.Patterns package

Best FlaUI code snippet using FlaUI.UIA2.Patterns.WindowPattern

WindowPattern.cs

Source:WindowPattern.cs Github

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...6using UIA = System.Windows.Automation;78namespace FlaUI.UIA2.Patterns9{10 public class WindowPattern : WindowPatternBase<UIA.WindowPattern>11 {12 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA2, UIA.WindowPattern.Pattern.Id, "Window", AutomationObjectIds.IsWindowPatternAvailableProperty);13 public static readonly PropertyId CanMaximizeProperty = PropertyId.Register(AutomationType.UIA2, UIA.WindowPattern.CanMaximizeProperty.Id, "CanMaximize");14 public static readonly PropertyId CanMinimizeProperty = PropertyId.Register(AutomationType.UIA2, UIA.WindowPattern.CanMinimizeProperty.Id, "CanMinimize");15 public static readonly PropertyId IsModalProperty = PropertyId.Register(AutomationType.UIA2, UIA.WindowPattern.IsModalProperty.Id, "IsModal");16 public static readonly PropertyId IsTopmostProperty = PropertyId.Register(AutomationType.UIA2, UIA.WindowPattern.IsTopmostProperty.Id, "IsTopmost");17 public static readonly PropertyId WindowInteractionStateProperty = PropertyId.Register(AutomationType.UIA2, UIA.WindowPattern.WindowInteractionStateProperty.Id, "WindowInteractionState");18 public static readonly PropertyId WindowVisualStateProperty = PropertyId.Register(AutomationType.UIA2, UIA.WindowPattern.WindowVisualStateProperty.Id, "WindowVisualState");19 public static readonly EventId WindowClosedEvent = EventId.Register(AutomationType.UIA2, UIA.WindowPattern.WindowClosedEvent.Id, "WindowClosed");20 public static readonly EventId WindowOpenedEvent = EventId.Register(AutomationType.UIA2, UIA.WindowPattern.WindowOpenedEvent.Id, "WindowOpened");2122 public WindowPattern(FrameworkAutomationElementBase frameworkAutomationElement, UIA.WindowPattern nativePattern) : base(frameworkAutomationElement, nativePattern)23 {24 }2526 public override void Close()27 {28 NativePattern.Close();29 }3031 public override void SetWindowVisualState(WindowVisualState state)32 {33 NativePattern.SetWindowVisualState((UIA.WindowVisualState)state);34 }3536 public override bool WaitForInputIdle(int milliseconds)37 {38 return NativePattern.WaitForInputIdle(milliseconds);39 }40 }4142 public class WindowPatternPropertyIds : IWindowPatternPropertyIds43 {44 public PropertyId CanMaximize => WindowPattern.CanMaximizeProperty;4546 public PropertyId CanMinimize => WindowPattern.CanMinimizeProperty;4748 public PropertyId IsModal => WindowPattern.IsModalProperty;4950 public PropertyId IsTopmost => WindowPattern.IsTopmostProperty;5152 public PropertyId WindowInteractionState => WindowPattern.WindowInteractionStateProperty;5354 public PropertyId WindowVisualState => WindowPattern.WindowVisualStateProperty;55 }5657 public class WindowPatternEventIds : IWindowPatternEventIds58 {59 public EventId WindowClosedEvent => WindowPattern.WindowClosedEvent;6061 public EventId WindowOpenedEvent => WindowPattern.WindowOpenedEvent;62 }63} ...

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WindowPattern

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Conditions;4using FlaUI.Core.Definitions;5using FlaUI.Core.Input;6using FlaUI.Core.Tools;7using FlaUI.UIA2;8using FlaUI.UIA2.Patterns;9using FlaUI.UIA3;10using FlaUI.UIA3.Patterns;11using System;12using System.Collections.Generic;13using System.Diagnostics;14using System.Linq;15using System.Text;16using System.Threading.Tasks;17using System.Windows.Automation;18{19 {20 static void Main(string[] args)21 {22 var app = Application.Launch(@"C:\Windows\System32\calc.exe");23 var process = app.GetMainWindow(Process.GetProcessesByName("calc").FirstOrDefault());24 var automation = new UIA3Automation();25 var automationElement = automation.FromNativeHandle(process.MainWindowHandle);26 var windowPattern = automationElement.Patterns.Window.PatternOrDefault;27 if (windowPattern != null)28 {29 windowPattern.SetWindowVisualState(WindowVisualState.Maximized);30 }31 }32 }33}

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WindowPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Definitions;3using FlaUI.Core.Input;4using FlaUI.Core.WindowsAPI;5using FlaUI.UIA2;6using FlaUI.UIA2.Patterns;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var automation = new UIA2Automation();17 var window = automation.GetDesktop().FindFirstChild(cf => cf.ByControlType(ControlType.Window).And(cf.ByName("Untitled - Notepad")));18 var windowPattern = window.Patterns.Window.PatternOrDefault;19 if (windowPattern != null)20 {21 windowPattern.SetWindowVisualState(WindowVisualState.Maximized);22 }23 Console.ReadKey();24 }25 }26}

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WindowPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.Input;5using FlaUI.Core.Tools;6using FlaUI.UIA2;7using FlaUI.UIA2.Patterns;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 using (var automation = new UIA2Automation())18 {19 var app = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Notepad++\notepad++.exe");20 Wait.UntilInputIsProcessed();21 var window = app.GetMainWindow(automation);22 var maximizeButton = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Maximize")));23 var windowPattern = maximizeButton.Patterns.Window.Pattern;24 windowPattern.SetWindowVisualState(WindowVisualState.Maximized);25 Wait.UntilInputIsProcessed();26 var minimizeButton = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Minimize")));27 windowPattern = minimizeButton.Patterns.Window.Pattern;28 windowPattern.SetWindowVisualState(WindowVisualState.Minimized);29 Wait.UntilInputIsProcessed();30 var restoreButton = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Restore")));31 windowPattern = restoreButton.Patterns.Window.Pattern;32 windowPattern.SetWindowVisualState(WindowVisualState.Normal);33 Wait.UntilInputIsProcessed();34 app.Close();35 }36 }37 }38}

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WindowPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Input;4using FlaUI.Core.WindowsAPI;5using FlaUI.UIA2;6using FlaUI.UIA2.Patterns;7using System;8using System.Windows.Automation;9using System.Windows.Forms;10{11 {12 static void Main(string[] args)13 {14 var app = FlaUI.Core.Application.Launch("notepad.exe");15 var automation = new UIA2Automation();16 var window = app.GetMainWindow(automation);17 var windowPattern = window.Patterns.Window.Pattern;18 windowPattern.SetWindowVisualState(WindowVisualState.Maximized);19 windowPattern.Close();20 }21 }22}23windowPattern.SetWindowVisualState(WindowVisualState.Minimized);24windowPattern.SetWindowVisualState(WindowVisualState.Normal);

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WindowPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.Input;5using FlaUI.Core.WindowsAPI;6using FlaUI.UIA2.Patterns;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var app = FlaUI.Core.Application.Launch("notepad.exe");17 var window = app.GetMainWindow(FlaUI.Core.Conditions.ConditionFactory.ByAutomationId("Notepad"));18 var windowPattern = window.Patterns.Window.Pattern;19 windowPattern.SetWindowVisualState(WindowVisualState.Maximized);20 windowPattern.SetWindowVisualState(WindowVisualState.Minimized);21 windowPattern.SetWindowVisualState(WindowVisualState.Normal);22 windowPattern.Close();23 app.Close();24 }25 }26}

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WindowPattern

Using AI Code Generation

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1using System;2using System.Threading;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Input;6using FlaUI.Core.WindowsAPI;7using FlaUI.UIA2;8using FlaUI.UIA2.Patterns;9{10 {11 static void Main(string[] args)12 {13 var app = Application.Launch("C:\\Windows\\System32\\calc.exe");14 var mainWindow = app.GetMainWindow(new UIA2Framework());15 var windowPattern = mainWindow.Patterns.Window.PatternOrDefault;16 windowPattern.SetWindowVisualState(WindowVisualState.Maximized);17 Thread.Sleep(5000);18 app.Close();19 }20 }21}

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WindowPattern

Using AI Code Generation

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1using FlaUI.UIA2.Patterns;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Patterns;4using FlaUI.Core;5using System;6{7 {8 static void Main(string[] args)9 {10 var application = Application.Launch("C:\\Windows\\system32\\calc.exe");11 var window = application.GetMainWindow(new UIA2Automation());12 var windowPattern = window.Patterns.Window.PatternOrDefault;13 windowPattern.SetWindowVisualState(WindowVisualState.Normal);14 windowPattern.SetWindowVisualState(WindowVisualState.Maximized);15 windowPattern.SetWindowVisualState(WindowVisualState.Minimized);16 application.Close();17 }18 }19}

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WindowPattern

Using AI Code Generation

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1using FlaUI.UIA2.Patterns;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Patterns;4using FlaUI.Core;5using FlaUI.Core.WindowsAPI;6using FlaUI.Core.Input;7using System;8using System.Drawing;9using System.Windows.Forms;10using System.Diagnostics;11using System.Threading;12using System.Runtime.InteropServices;13using System.Collections.Generic;14using System.Linq;15using System.Text;16using System.Threading.Tasks;17using FlaUI.Core.Conditions;18using System.IO;19using FlaUI.Core.Definitions;20using FlaUI.Core.WindowsAPI;21using System.Windows.Automation;22using FlaUI.Core.AutomationElements.Infrastructure;23using FlaUI.Core.AutomationElements.PatternElements;24using FlaUI.Core.AutomationElements.WindowElements;

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