Best FlaUI code snippet using FlaUI.UIA2.Converters.ConditionConverter
TestBasicAutomationElement.cs
Source: TestBasicAutomationElement.cs
...95 {96 throw new NotImplementedException();97 //var cacheRequest = CacheRequest.IsCachingActive ? CacheRequest.Current.ToNative() : null;98 //cacheRequest?.Push();99 //var nativeFoundElements = NativeElement.FindAll((UIA.TreeScope)treeScope, FlaUI.UIA2.Converters.ConditionConverter.ToNative(condition));100 //cacheRequest?.Pop();101 //return AutomationElementConverter.NativeArrayToManaged(Automation, nativeFoundElements);102 }103 /// <inheritdoc />104 public override AutomationElement FindFirst(TreeScope treeScope, ConditionBase condition)105 {106 throw new NotImplementedException();107 //var cacheRequest = CacheRequest.IsCachingActive ? CacheRequest.Current.ToNative() : null;108 //cacheRequest?.Push();109 //var nativeFoundElement = NativeElement.FindFirst((UIA.TreeScope)treeScope, FlaUI.UIA2.Converters.ConditionConverter.ToNative(condition));110 //cacheRequest?.Pop();111 //return AutomationElementConverter.NativeToManaged(Automation, nativeFoundElement);112 }113 /// <inheritdoc />114 //public override AutomationElement FindIndexed(TreeScope treeScope, int index, ConditionBase condition)115 //{116 // var cacheRequest = CacheRequest.IsCachingActive ? CacheRequest.Current.ToNative() : null;117 // cacheRequest?.Push();118 // var nativeFoundElements = NativeElement.FindAll((UIA.TreeScope)treeScope, FlaUI.UIA2.Converters.ConditionConverter.ToNative(condition));119 // cacheRequest?.Pop();120 // var nativeElement = nativeFoundElements.Count > index ? nativeFoundElements[index] : null;121 // return nativeElement == null ? null : AutomationElementConverter.NativeToManaged(Automation, nativeElement);122 //}123 public override bool TryGetClickablePoint(out Point point)124 {125 throw new NotImplementedException();126 //var success = NativeElement.TryGetClickablePoint(out System.Windows.Point outPoint);127 //if (success)128 //{129 // point = new Point(outPoint.X, outPoint.Y);130 //}131 //else132 //{...
UIA2TreeWalkerFactory.cs
Source: UIA2TreeWalkerFactory.cs
...37 }38 /// <inheritdoc />39 public ITreeWalker GetCustomTreeWalker(ConditionBase condition)40 {41 var nativeCondition = ConditionConverter.ToNative(condition);42 var nativeTreeWalker = new UIA.TreeWalker(nativeCondition);43 return new UIA2TreeWalker(_automation, nativeTreeWalker);44 }45 }46}...
ConditionConverter
Using AI Code Generation
1using FlaUI.Core.AutomationElements.Infrastructure;2using FlaUI.UIA2.Converters;3using System;4using System.Windows.Forms;5{6 {7 static void Main(string[] args)8 {9 var automation = FlaUI.Core.Automation.AutomationFactory.GetAutomation();10 var window = automation.GetDesktop().FindFirstChild(cf => cf.ByClassName("Notepad").And(cf.ByName("Untitled - Notepad")));11 var editBox = window.FindFirstChild(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Edit));12 editBox.AsTextBox().Enter("Hello World");13 Console.WriteLine("Press any key to exit");14 Console.ReadKey();15 }16 }17}
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