How to use ActionDisposable class of FlaUI.Core package

Best FlaUI code snippet using FlaUI.Core.ActionDisposable

Keyboard.cs

Source:Keyboard.cs Github

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...196 {197 Press(key);198 }199200 return new ActionDisposable(() =>201 {202 foreach (var key in virtualKeys.Reverse())203 {204 Release(key);205 }206 });207 }208209 /// <summary>210 /// Checks if a given byte has a specific VkKeyScan-modifier set.211 /// </summary>212 private static bool HasScanModifier(byte b, VkKeyScanModifiers modifierToTest)213 {214 return (VkKeyScanModifiers)(b & (byte)modifierToTest) == modifierToTest; ...

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ActionDisposable.cs

Source:ActionDisposable.cs Github

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...4{5 /// <summary>6 /// An <see cref="IDisposable"/> implementation that executes an <see cref="Action"/> upon disposal.7 /// </summary>8 public class ActionDisposable : IDisposable9 {10 private volatile Action disposeAction;11 /// <summary>12 /// Constructs a new disposable with the given action used for disposal.13 /// </summary>14 /// <param name="disposeAction">The action that is called upon disposal.</param>15 public ActionDisposable(Action disposeAction)16 {17 this.disposeAction = disposeAction;18 }19 /// <summary>20 /// Calls the defined <see cref="Action"/>.21 /// </summary>22 public void Dispose()23 {24 // Set the action to null to make sure it is only called once25 Interlocked.Exchange(ref disposeAction, null)?.Invoke();26 }27 }28}...

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ActionDisposable

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.Input;5using FlaUI.Core.Tools;6using FlaUI.UIA3;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 using (var automation = new UIA3Automation())17 {18 var application = FlaUI.Core.Application.Launch("notepad.exe");19 var window = application.GetMainWindow(automation);20 var button = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button)).AsButton();21 button.Click();22 window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit)).AsTextBox().Enter("Hello World");23 window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Save"))).AsButton().Click();24 var saveAsWindow = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Window).And(cf.ByName("Save As"))).AsWindow();25 var saveButton = saveAsWindow.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Save"))).AsButton();26 saveButton.Click();27 var saveAsWindow2 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Window).And(cf.ByName("Save As"))).AsWindow();28 var saveAsWindow2Button = saveAsWindow2.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Save"))).AsButton();29 saveAsWindow2Button.Click();30 var saveAsWindow3 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Window).And(cf.ByName("Save As"))).AsWindow();31 var saveAsWindow3Button = saveAsWindow3.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Save"))).AsButton();32 saveAsWindow3Button.Click();33 var saveAsWindow4 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Window).And(cf.ByName("Save As"))).AsWindow();34 var saveAsWindow4Button = saveAsWindow4.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("Save"))).As

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ActionDisposable

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.AutomationElements.Infrastructure;4using FlaUI.Core.Definitions;5using FlaUI.Core.Input;6using FlaUI.Core.WindowsAPI;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var application = Application.Launch(@"C:\Windows\System32\calc.exe");17 using (var automation = new UIA3Automation())18 {19 var window = application.GetMainWindow(automation);20 var button = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button)).AsButton();21 var button2 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("9"))).AsButton();22 var button3 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("4"))).AsButton();23 var button4 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("5"))).AsButton();24 var button5 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("6"))).AsButton();25 var button6 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("7"))).AsButton();26 var button7 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("8"))).AsButton();27 var button8 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("9"))).AsButton();28 var button9 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("0"))).AsButton();29 var button10 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("1"))).AsButton();30 var button11 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("2"))).AsButton();31 var button12 = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByName("3"))).AsButton();

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ActionDisposable

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Conditions;4using FlaUI.Core.Definitions;5using FlaUI.Core.EventHandlers;6using FlaUI.Core.Input;7using FlaUI.Core.Tools;8using FlaUI.UIA3;9using System;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading.Tasks;14{15 {16 static void Main(string[] args)17 {18 Console.WriteLine("Hello World!");19 var application = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");20 var automation = new UIA3Automation();21 var window = application.GetMainWindow(automation);22 var button = window.FindFirstDescendant(c => c.ByControlType(ControlType.Button).And(c.ByName("One")));23 button.Click();24 var button2 = window.FindFirstDescendant(c => c.ByControlType(ControlType.Button).And(c.ByName("Two")));25 button2.Click();26 var button3 = window.FindFirstDescendant(c => c.ByControlType(ControlType.Button).And(c.ByName("Three")));27 button3.Click();28 var button4 = window.FindFirstDescendant(c => c.ByControlType(ControlType.Button).And(c.ByName("Four")));29 button4.Click();30 var button5 = window.FindFirstDescendant(c => c.ByControlType(ControlType.Button).And(c.ByName("Five")));31 button5.Click();32 var button6 = window.FindFirstDescendant(c => c.ByControlType(ControlType.Button).And(c.ByName("Six")));33 button6.Click();34 var button7 = window.FindFirstDescendant(c => c.ByControlType(ControlType.Button).And(c.ByName("Seven")));35 button7.Click();36 var button8 = window.FindFirstDescendant(c => c.ByControlType(ControlType.Button).And(c.ByName("Eight")));37 button8.Click();38 var button9 = window.FindFirstDescendant(c => c.ByControlType(ControlType.Button).And(c.ByName("Nine")));39 button9.Click();40 var button0 = window.FindFirstDescendant(c => c.ByControlType(ControlType.Button).And(c.ByName("Zero")));41 button0.Click();

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ActionDisposable

Using AI Code Generation

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1using System;2using System.Diagnostics;3using System.Linq;4using FlaUI.Core;5using FlaUI.Core.AutomationElements;6using FlaUI.Core.Conditions;7using FlaUI.Core.Definitions;8using FlaUI.Core.Input;9using FlaUI.Core.WindowsAPI;10using FlaUI.UIA2;11using FlaUI.Core.Tools;12using FlaUI.Core.WindowsAPI;13using FlaUI.Core.WindowsAPI;14using FlaUI.UIA2;15using FlaUI.UIA2.Tools;16{17 {18 static void Main(string[] args)19 {20 var app = FlaUI.Core.Application.Launch("C:\\Windows\\System32\\calc.exe");21 using (var automation = new UIA2Automation())22 {23 var mainWindow = app.GetMainWindow(automation);24 var button = mainWindow.FindFirstDescendant(cf => cf.ByName("1"));25 button.Click();26 button.Click();27 button.Click();28 button.Click();29 button.Click();

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ActionDisposable

Using AI Code Generation

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1using System;2using System.Threading;3using FlaUI.Core;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.AutomationElements.Infrastructure;6using FlaUI.Core.Definitions;7using FlaUI.Core.Input;8using FlaUI.Core.WindowsAPI;9using FlaUI.UIA3;10using System.Linq;11using System.Collections.Generic;12using System.Windows.Forms;13using System.Diagnostics;14using System.IO;15using System.Threading.Tasks;16using System.Text;17using System.Text.RegularExpressions;18using System.Runtime.InteropServices;19using System.Data;20using System.Data.OleDb;21using System.Data.SqlClient;22using System.Data.Sql;23using System.Data.Common;24using System.Data.Common.Fakes;25using System.Data.SqlClient.Fakes;26using System.Data.SqlTypes;27using System.Data.SqlTypes.Fakes;28using System.Data.Sql;29using System.Data.Sql.Fakes;30using System.Data.SqlTypes;31using System.Data.SqlTypes.Fakes;32using System.Diagnostics;33using System.Diagnostics.Fakes;34using System.Drawing;35using System.Drawing.Imaging;36using System.Drawing.Drawing2D;37using System.Drawing.Drawing2D.Fakes;38using System.Drawing.Imaging.Fakes;39using System.Drawing.Text;40using System.Drawing.Text.Fakes;41using System.Drawing.Fakes;42using System.Drawing.Design;43using System.Drawing.Design.Fakes;44using System.Drawing.Drawing2D;45using System.Drawing.Drawing2D.Fakes;46using System.Drawing.Imaging;47using System.Drawing.Imaging.Fakes;48using System.Drawing.Printing;49using System.Drawing.Printing.Fakes;50using System.Drawing.Text;51using System.Drawing.Text.Fakes;52using System.Drawing.Design;53using System.Drawing.Design.Fakes;54using System.IO;55using System.IO.Fakes;56using System.IO.Compression;57using System.IO.Compression.Fakes;58using System.IO.Pipes;59using System.IO.Pipes.Fakes;60using System.IO.Ports;61using System.IO.Ports.Fakes;62using System.IO.IsolatedStorage;63using System.IO.IsolatedStorage.Fakes;64using System.IO.MemoryMappedFiles;65using System.IO.MemoryMappedFiles.Fakes;66using System.Linq;67using System.Linq.Fakes;68using System.Linq.Expressions;69using System.Linq.Expressions.Fakes;70using System.Reflection;71using System.Reflection.Fakes;72using System.Resources;73using System.Resources.Fakes;74using System.Runtime;75using System.Runtime.Fakes;76using System.Runtime.CompilerServices;77using System.Runtime.CompilerServices.Fakes;78using System.Runtime.ConstrainedExecution;79using System.Runtime.ConstrainedExecution.Fakes;80using System.Runtime.InteropServices;81using System.Runtime.InteropServices.Fakes;

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ActionDisposable

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core.Identifiers;5using FlaUI.Core.Input;6using FlaUI.Core.Tools;7using FlaUI.UIA3;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 public MouseInteraction(AutomationElement automationElement, Point point, MouseButton button, InteractionType type, int clickCount) : base(automationElement)16 {17 Point = point;18 Button = button;19 Type = type;20 ClickCount = clickCount;21 }22 public Point Point { get; }23 public MouseButton Button { get; }24 public InteractionType Type { get; }25 public int ClickCount { get; }26 public override string ToCSharpCode()27 {28 var code = new StringBuilder();29 using (new ActionDisposable(() => code.AppendLine("using (var automation = new UIA3Automation())"), () => code.AppendLine("{")))30 {

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