How to use RelayCommand class of AppUIBasics.Common package

Best WinAppDriver code snippet using AppUIBasics.Common.RelayCommand

RelayCommand.cs

Source:RelayCommand.cs Github

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...3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Input;7// Taken from: https://raw.githubusercontent.com/Microsoft/Windows-universal-samples/master/Samples/XamlUIBasics/cs/AppUIBasics/Common/RelayCommand.cs8namespace FluentFiles.Common9{10 /// <summary>11 /// A command whose sole purpose is to relay its functionality 12 /// to other objects by invoking delegates. 13 /// The default return value for the CanExecute method is 'true'.14 /// <see cref="RaiseCanExecuteChanged"/> needs to be called whenever15 /// <see cref="CanExecute"/> is expected to return a different value.16 /// </summary>17 public class RelayCommand : ICommand18 {19 private readonly Action _execute;20 private readonly Func<bool> _canExecute;21 /// <summary>22 /// Raised when RaiseCanExecuteChanged is called.23 /// </summary>24 public event EventHandler CanExecuteChanged;25 /// <summary>26 /// Creates a new command that can always execute.27 /// </summary>28 /// <param name="execute">The execution logic.</param>29 public RelayCommand(Action execute)30 : this(execute, null)31 {32 }33 /// <summary>34 /// Creates a new command.35 /// </summary>36 /// <param name="execute">The execution logic.</param>37 /// <param name="canExecute">The execution status logic.</param>38 public RelayCommand(Action execute, Func<bool> canExecute)39 {40 if (execute == null)41 throw new ArgumentNullException("execute");42 _execute = execute;43 _canExecute = canExecute;44 }45 /// <summary>46 /// Determines whether this <see cref="RelayCommand"/> can execute in its current state.47 /// </summary>48 /// <param name="parameter">49 /// Data used by the command. If the command does not require data to be passed, this object can be set to null.50 /// </param>51 /// <returns>true if this command can be executed; otherwise, false.</returns>52 public bool CanExecute(object parameter)53 {54 return _canExecute == null ? true : _canExecute();55 }56 /// <summary>57 /// Executes the <see cref="RelayCommand"/> on the current command target.58 /// </summary>59 /// <param name="parameter">60 /// Data used by the command. If the command does not require data to be passed, this object can be set to null.61 /// </param>62 public void Execute(object parameter)63 {64 _execute();65 }66 /// <summary>67 /// Method used to raise the <see cref="CanExecuteChanged"/> event68 /// to indicate that the return value of the <see cref="CanExecute"/>69 /// method has changed.70 /// </summary>71 public void RaiseCanExecuteChanged()72 {73 var handler = CanExecuteChanged;74 if (handler != null)75 {76 handler(this, EventArgs.Empty);77 }78 }79 }80 public class RelayCommand<T> : ICommand81 {82 private readonly Action<T> _execute;83 private readonly Predicate<T> _canExecute;84 /// <summary>85 /// Occurs when changes occur that affect whether or not the command should execute.86 /// </summary>87 public event EventHandler CanExecuteChanged;88 /// <summary>89 /// Initializes a new instance of <see cref="DelegateCommand{T}" />.90 /// </summary>91 /// <param name="execute">92 /// Delegate to execute when Execute is called on the command. This can be null to just hook up a93 /// CanExecute delegate.94 /// </param>95 /// <remarks><seealso cref="CanExecute" /> will always return true.</remarks>96 public RelayCommand(Action<T> execute)97 : this(execute, null)98 {99 }100 /// <summary>101 /// Creates a new command.102 /// </summary>103 /// <param name="execute">The execution logic.</param>104 /// <param name="canExecute">The execution status logic.</param>105 public RelayCommand(Action<T> execute, Predicate<T> canExecute)106 {107 if (execute == null)108 throw new ArgumentNullException("execute");109 _execute = execute;110 _canExecute = canExecute;111 }112 /// <summary>113 /// Defines the method that determines whether the command can execute in its current state.114 /// </summary>115 /// <param name="parameter">116 /// Data used by the command. If the command does not require data to be passed, this object can117 /// be set to null.118 /// </param>119 /// <returns>...

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RelayCommand

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1{2 {3 private readonly Action<object> _execute;4 private readonly Predicate<object> _canExecute;5 public RelayCommand(Action<object> execute, Predicate<object> canExecute)6 {7 _execute = execute;8 _canExecute = canExecute;9 }10 public RelayCommand(Action<object> execute) : this(execute, null) { }11 public bool CanExecute(object parameter)12 {13 return _canExecute == null ? true : _canExecute(parameter);14 }15 public void Execute(object parameter)16 {17 _execute(parameter);18 }19 public event EventHandler CanExecuteChanged;20 }21}22{23 {24 private static SampleDataSource _sampleDataSource = new SampleDataSource();25 private ObservableCollection<SampleDataItem> _allItems = new ObservableCollection<SampleDataItem>();26 {27 get { return this._allItems; }28 }29 public static async Task<IEnumerable<SampleDataItem>> GetItemsAsync()30 {31 await _sampleDataSource.GetSampleDataAsync();32 return _sampleDataSource.AllItems;33 }34 private async Task GetSampleDataAsync()35 {36 if (this._allItems.Count != 0)37 return;38 var file = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFileAsync(@"DataModel\SampleData.json");39 var jsonText = await Windows.Storage.FileIO.ReadTextAsync(file);40 var jsonObject = JsonConvert.DeserializeObject<ObservableCollection<SampleDataItem>>(jsonText);41 foreach (SampleDataItem item in jsonObject)42 {43 this.AllItems.Add(item);44 }45 }46 public static SampleDataItem GetItem(string uniqueId)47 {48 var matches = _sampleDataSource.AllItems.Where((item) => item.UniqueId.Equals(uniqueId));49 if (matches.Count() == 1) return matches.First();50 return null;51 }52 }53}54{55 {56 [JsonProperty("title")]57 public string Title { get;

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RelayCommand

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Input;7using Windows.UI.Xaml;8using Windows.UI.Xaml.Controls;9using Windows.UI.Xaml.Data;10using Windows.UI.Xaml.Documents;11using Windows.UI.Xaml.Input;12using Windows.UI.Xaml.Media;13using Windows.UI.Xaml.Navigation;14using AppUIBasics.Common;15using AppUIBasics.Data;16using AppUIBasics.ViewModels;17using Windows.UI.Xaml.Controls.Primitives;18{19 {20 public CommandBarPage()21 {22 this.InitializeComponent();23 this.DataContext = new CommandBarViewModel();24 }25 private void AppBarButton_Click(object sender, RoutedEventArgs e)26 {27 var button = sender as AppBarButton;28 if (button != null)29 {30 var flyout = button.Flyout as MenuFlyout;31 if (flyout != null)32 {33 flyout.ShowAt(button);34 }35 }36 }37 }38}39using System;40using System.Collections.Generic;41using System.Collections.ObjectModel;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using AppUIBasics.Common;46using AppUIBasics.Data;47{48 {49 public ObservableCollection<SampleOrder> Source { get; set; }50 public CommandBarViewModel()51 {52 Source = SampleDataSource.GetGroup("Group-4").Items;53 }54 }55}56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61{62 {63 public string OrderNumber { get; set; }

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RelayCommand

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Input;7using AppUIBasics.Common;8{9 {10 private ICommand _clickCommand;11 {12 {13 if (_clickCommand == null)14 {15 _clickCommand = new RelayCommand(ClickCommandExecute);16 }17 return _clickCommand;18 }19 }20 private void ClickCommandExecute(object parameter)21 {22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using System.Windows.Input;31using AppUIBasics.Common;32{33 {34 private ICommand _clickCommand;35 {36 {37 if (_clickCommand == null)38 {39 _clickCommand = new RelayCommand(ClickCommandExecute, ClickCommandCanExecute);40 }41 return _clickCommand;42 }43 }44 private void ClickCommandExecute(object parameter)45 {46 }47 private bool ClickCommandCanExecute(object parameter)48 {49 return true;50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using System.Windows.Input;59using AppUIBasics.Common;60{61 {62 private ICommand _clickCommand;63 {64 {65 if (_clickCommand == null)66 {67 _clickCommand = new RelayCommand(ClickCommandExecute, ClickCommandCanExecute);68 }69 return _clickCommand;70 }71 }72 private void ClickCommandExecute(object parameter)73 {74 }75 private bool ClickCommandCanExecute(object parameter)76 {77 return false;78 }79 }80}81using System;82using System.Collections.Generic;83using System.Linq;

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RelayCommand

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1{2 private RelayCommand _command;3 {4 {5 return _command ?? (_command = new RelayCommand(6 p => DoSomething(),7 p => CanDoSomething()8 ));9 }10 }11 private bool CanDoSomething()12 {13 return true;14 }15 private void DoSomething()16 {17 }18}19{20 private RelayCommand _command;21 {22 {23 return _command ?? (_command = new RelayCommand(24 p => DoSomething(),25 p => CanDoSomething()26 ));27 }28 }29 private bool CanDoSomething()30 {31 return true;32 }33 private void DoSomething()34 {35 }36}37{38 private RelayCommand _command;39 {40 {41 return _command ?? (_command = new RelayCommand(42 p => DoSomething(),43 p => CanDoSomething()44 ));45 }46 }47 private bool CanDoSomething()48 {49 return true;50 }51 private void DoSomething()52 {53 }54}55{56 private RelayCommand _command;57 {58 {59 return _command ?? (_command = new RelayCommand(60 p => DoSomething(),61 p => CanDoSomething()62 ));63 }64 }65 private bool CanDoSomething()66 {67 return true;68 }69 private void DoSomething()70 {71 }72}73{74 private RelayCommand _command;75 {76 {77 return _command ?? (_command = new RelayCommand(78 p => DoSomething(),79 p => CanDoSomething()80 ));81 }82 }83 private bool CanDoSomething()84 {85 return true;86 }87 private void DoSomething()88 {89 }

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